LoreVine

I can't hold it...
Action
Branching-narrative text adventure of an android transformed by the beauty and terrors of life.
Interactive Fiction
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Turtle Roguelite; Surviving in a sea of waste.
Survival
Explore Toronto and it's most iconic landmarks!
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Mechanics playground centered around the rhythm and sharpness of "breathing".
Puzzle
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One Drunk. One Killer. Zero Coordination.
Action
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Help Mu and Shroom steal enough treasures from their moody master to build a new life.
Puzzle
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No toilets. No time. No dignity.
Action
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Game designed for Winter 2025 Design Week - Sheridan College by Team DuckStruction
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