<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>HONU Devlog - itch.io</title><link>https://lorevine.itch.io/honu</link><description>Turtle Roguelite; Surviving in a sea of waste.</description><item><guid>https://lorevine.itch.io/honu/devlog/1469831/jenny-lee-devlog-3</guid><title>Jenny Lee Devlog 3</title><link>https://lorevine.itch.io/honu/devlog/1469831/jenny-lee-devlog-3</link><pubDate>Thu, 09 Apr 2026 00:40:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Over the past few weeks, I finished texturing the remaining assets and began implementing them in Unreal Engine. Coral Implementation For the corals, there are five different types of meshes for them...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1475006/charles-nyanasengeran-devlog-3</guid><title>Charles Nyanasengeran - Devlog #3</title><link>https://lorevine.itch.io/honu/devlog/1475006/charles-nyanasengeran-devlog-3</link><pubDate>Tue, 31 Mar 2026 21:30:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey folks, for this devlog I’ll be going over my experience putting in the animations for our polish round of the game, as well how I’m managing our playtest procedures and presentation as the tea...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1474117/shaun-parker-devlog-3</guid><title>Shaun Parker - Devlog #3</title><link>https://lorevine.itch.io/honu/devlog/1474117/shaun-parker-devlog-3</link><pubDate>Mon, 30 Mar 2026 22:24:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2NDIxMTY5LnBuZw==/400x224%23c/yCh6B5.png" class="post_image"/><p>Devlog 3 - Production It&#039;s been quite a while since my last devlog, where I created the core features of the game in Unreal. To say the game has come a long way is an understatement. I&#039;ll do my best t...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1473290/james-munoz-sevillano-devlog-3</guid><title>James Munoz Sevillano - Devlog #3</title><link>https://lorevine.itch.io/honu/devlog/1473290/james-munoz-sevillano-devlog-3</link><pubDate>Mon, 30 Mar 2026 02:16:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PAINTING THE ASSETS I began working in Krita, drawing my UI-mockups on top of in-engine screenshots to find what the UI’s look would be. After I had shaped in some rough elements with colour, I woul...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1473248/gil-carter-devlog-3</guid><title>Gil Carter - Devlog #3</title><link>https://lorevine.itch.io/honu/devlog/1473248/gil-carter-devlog-3</link><pubDate>Mon, 30 Mar 2026 00:51:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since the last devlog, I made 3 new levels for our game: Kelp Forest, Jellyfish Cave, and Bleached Bayou. I also ended up reworking and extending the level I had made for Alpha (Colourful Corals). Our...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1383655/charles-nyanasengeran-devlog-2</guid><title>Charles Nyanasengeran - Devlog 2</title><link>https://lorevine.itch.io/honu/devlog/1383655/charles-nyanasengeran-devlog-2</link><pubDate>Sun, 15 Feb 2026 18:43:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #2 – Reinforcement For this devlog, I’ll be detailing how I’ve reinforced our pipeline as our team’s Producer to keep up our momentum towards our MVP and Vertical Slice goals! I’ve be...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1367574/shaun-parker-devlog-2</guid><title>Shaun Parker - Devlog #2</title><link>https://lorevine.itch.io/honu/devlog/1367574/shaun-parker-devlog-2</link><pubDate>Wed, 11 Feb 2026 04:40:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI1NTIyMjM4LnBuZw==/400x224%23c/f51ZpX.png" class="post_image"/><p>Devlog #2 - Feature Implementation Implementing Core Features In the last devlog, I covered the process of transitioning our workflow from Unity to Unreal. Overall, the transition was successful, and...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1367565/jenny-lee-devlog-2</guid><title>Jenny Lee Devlog 2</title><link>https://lorevine.itch.io/honu/devlog/1367565/jenny-lee-devlog-2</link><pubDate>Wed, 11 Feb 2026 01:23:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The past three weeks involved the development of the turtle mesh as well as the other items and environment pieces needed for the game. Team Kaimana has graciously divided the asset list into differen...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1363354/gil-carter-devlog-2</guid><title>Gil Carter - Devlog #2</title><link>https://lorevine.itch.io/honu/devlog/1363354/gil-carter-devlog-2</link><pubDate>Tue, 10 Feb 2026 02:59:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In the past two weeks, I began planning, documenting and greyboxing the levels for the Coral Reef region of our game. I started by creating an LDD for the Coral Reef Region. This consisted of document...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1363301/james-munoz-sevillano-devlog-2</guid><title>James Munoz Sevillano - Devlog #2</title><link>https://lorevine.itch.io/honu/devlog/1363301/james-munoz-sevillano-devlog-2</link><pubDate>Tue, 10 Feb 2026 01:35:12 GMT</pubDate><category>devlog</category><description><![CDATA[<p>DESIGNING REMAINING SCREENS After discussing my past designs with the group and taking their feedback into account I began designing the remaining menu screens: I first grey-boxed the Main Menu, Hub,...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1326911/charles-nyanasengeran-devlog-1</guid><title>Charles Nyanasengeran - Devlog #1</title><link>https://lorevine.itch.io/honu/devlog/1326911/charles-nyanasengeran-devlog-1</link><pubDate>Fri, 23 Jan 2026 21:02:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Devlog #1 - Preparation For this devlog, I&#039;ll be documenting the steps I&#039;ve taken as the team&#039;s Producer to set us up for success as we explored our options for this project. As we made our proof-of-c...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1323196/shaun-parker-devlog-1</guid><title>Shaun Parker - Devlog #1</title><link>https://lorevine.itch.io/honu/devlog/1323196/shaun-parker-devlog-1</link><pubDate>Wed, 21 Jan 2026 05:04:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI1MTE3MzgxLnBuZw==/400x224%23c/pzOL6p.png" class="post_image"/><p>Devlog #1 - Unreal Exploration Transitioning from Unity to Unreal In this sprint, the goal was to test whether moving to unreal was feasible with our timeline and skill set. While I had some experienc...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1323088/jenny-lee-dev-log-1</guid><title>Jenny Lee Dev Log 1</title><link>https://lorevine.itch.io/honu/devlog/1323088/jenny-lee-dev-log-1</link><pubDate>Wed, 21 Jan 2026 02:46:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev Log 1 This week, due to my participation in the Ubisoft NEXT challenge for 3D art I communicated with my team ahead of time that I will not be able to contribute to the sprint as much. I had my da...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1322023/james-munoz-sevillano-devlog-1</guid><title>James Munoz Sevillano - Devlog #1</title><link>https://lorevine.itch.io/honu/devlog/1322023/james-munoz-sevillano-devlog-1</link><pubDate>Tue, 20 Jan 2026 01:04:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>PRE-SKETCHING As the person in charge of UI and UX for our group, my goal for the last few weeks was to start brainstorming and finalizing UI elements and layouts that mesh important gameplay informat...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1322027/gil-carter-devlog-1</guid><title>Gil Carter - Devlog #1</title><link>https://lorevine.itch.io/honu/devlog/1322027/gil-carter-devlog-1</link><pubDate>Tue, 20 Jan 2026 01:03:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Over the past two weeks, I was tasked with coming up with level ideas and references for the 5 levels in the Coral Reef region (the target of our vertical slice). Since our game is a rogue-lite, level...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1116488/jenny-lee-prototyping-devlog</guid><title>Jenny Lee - Prototyping Devlog</title><link>https://lorevine.itch.io/honu/devlog/1116488/jenny-lee-prototyping-devlog</link><pubDate>Mon, 17 Nov 2025 14:33:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0MTI4ODMyLnBuZw==/400x224%23c/qx5zCn.png" class="post_image"/><p>I was investigating how the hub area of the game should look. My prototype was a 3D representation of the hub area where the player has to physically move around to reach the shops and access other le...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1115959/james-munoz-sevillano-prototyping-devlog</guid><title>James Munoz Sevillano - Prototyping Devlog</title><link>https://lorevine.itch.io/honu/devlog/1115959/james-munoz-sevillano-prototyping-devlog</link><pubDate>Mon, 17 Nov 2025 01:01:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0MTIxNzMwLnBuZw==/400x224%23c/C6Uyp1.png" class="post_image"/><p>PROTOTYPE DEVELOPMENT When developing my prototype, I wanted to create a working version of our idea’s main gameplay to figure out any issues or questions we may run into in the long run. To do so o...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1115890/charles-nyanasengeran-prototyping-devlog</guid><title>Charles Nyanasengeran - Prototyping Devlog</title><link>https://lorevine.itch.io/honu/devlog/1115890/charles-nyanasengeran-prototyping-devlog</link><pubDate>Sun, 16 Nov 2025 23:20:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi, my name’s Charles and welcome to my devlog! For this log, I’ll be talking through the process of my integration into the team as a late addition to team Kaimana, how I found my niche as their...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1115794/shaun-parker-prototyping-devlog</guid><title>Shaun Parker - Prototyping Devlog</title><link>https://lorevine.itch.io/honu/devlog/1115794/shaun-parker-prototyping-devlog</link><pubDate>Sun, 16 Nov 2025 20:37:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0MTI0ODE2LmdpZg==/original/WufYIB.gif" class="post_image"/><p>Process Hey there! I&#039;m Shaun Parker, the lead programmer on Team Kaimana. This devlog will cover the process and outcomes of my 2 week prototype . My aim was to test how players react to obstacle avoi...</p>]]></description></item><item><guid>https://lorevine.itch.io/honu/devlog/1115734/gil-carter-protoyping-devlog</guid><title>Gil Carter - Protoyping Devlog</title><link>https://lorevine.itch.io/honu/devlog/1115734/gil-carter-protoyping-devlog</link><pubDate>Sun, 16 Nov 2025 18:50:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0MTE1NzU3LnBuZw==/400x224%23c/9Qjbn%2B.png" class="post_image"/><p>For the past 2 weeks, Team Kaimana has been in the prototyping phase for our game on the habitat loss of sea turtles. This devlog recounts Gil Carter’s prototyping log. Before we headed into the pro...</p>]]></description></item></channel></rss>